![]() Thank you for your feedback! We appreciate it very much. Originally posted by Ramorus:Hello PIKSLI, Being able to sometimes pickpocket an entire work shift pay (40+ G) seems a bit high. ![]() I think a starting range between 5-20 G is reasonably with the possibility to raise it with experience. Also, the amount you can pick pocket seems a little high. In event the player gets caught by the civilian, they should receive a higher increase in the heat level followed by some dialogue your writer sees fit ( Examples: "Hey, what are you doing?!"."Get out of my pockets!"."Officer! There is a thief here!"). As the player progresses, that successful rate increases. Example - starting out the player should have a lower chance ( a percentage that the developer sees balance) of pick pocketing. In other words, a percentage/chance you will be successful (with out getting caught). I think there should be a tier/level system based on experience with pick pocketing. As it stands, you can pick pocket civilians with an officer right next to you. I think the player should be automatically busted, regardless of their Heat level, when pick pocking a civilian with in a center radius of an officer on the street. Will the thief/pick pocket aspect be tweaked later? If so, I have some suggestions: ![]()
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